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UGA Study Reveals Prevalence of Vaping, Gaming Issues Among Teens

In an effort to curb video game addiction among children, Chinese authorities are tightening the reins on just how much that online gaming companies are allowed to offer young users.
Thibaud Mougin
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SOPA Images/LightRocket/Getty Images
In an effort to curb video game addiction among children, Chinese authorities are tightening the reins on just how much that online gaming companies are allowed to offer young users.

The study was conducted by associate professor Amanda Giordano of the Mary Frances Early College of Education, and analyzed data from over two hundred high school counselors.

Over eighty percent of high school counselors reported working with at least one student with a gaming-related issue, and a similar percentage reported helping a student with a vaping-related issue.

Both activities are potentially addictive, says Giordano, but her study found that less than half of high school counselors felt prepared to address the issues.

She suggests that counselors be provided with addiction intervention training, both in graduate school and out in the field.

To learn more about the study, visit http://news.uga.edu.

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